Plant LoD Database
A proof of concept based on Paulo R. Oliveira’s scene graph quad tree filter, but with a twist: use a SQLite database to store the object references, and attach plants, buildings and so on to different levels so they load and unload as needed, allowing you to have a scene with millions of objects
A first iteration of a ghetto version of the stream loaders that you see in modern 3D engines.
Download it here