C++
C++ gets a lot of stick, and there’s good reasons for it. But despite its flaws it was popular enough to have decent debugging tools for a lot of its life, making it as useful as it is dangerous.
I got into C++ by writing games for Nikolaus Gebhardt’s Irrlicht Engine, an open source 3D graphics library for the fixed-function pipeline that abstracts the rendering back-end and operating system away, making it perfect for cross platform, device agnostic games programming.
So most of my C++ work is stuff done for Irrlicht, which I was on the dev team for several years - until I gave up on the idea of writing games and moved on to more boring, real things.
Games
Some games, none of any note.
- irrvaders - A space invaders game with a cylindrical coordinate system.
- jetpac - A remake of JetPac.
- jump or burn - Ridiculously crap game made for a gaming contest.
- mines - Minesweeper game.
- UFO game - A game that Graeme and I never finished.
Irrlicht Scene Nodes
Things that make your world pretty
- axial-billboards - Axis aligned billboards, like Mariokart on the SNES.
- batching-mesh - A mesh that batches its children, so you can use fewer render calls.
- beam-scene-node -
- A screen-aligned beam effect. Basically a rod with a billboard on each end.
- clouds - Clouds with recursive levels of detail.
- grass - A grass patch scene node, used in a few popular games.
- impostors - Distant items become billboards, making enormous scenes possible.
- plantlod - A quad tree to render loads of stuff, loaded from disk and culled depending on distance.
- spheremap renderer - Render the scene into a spheremap, for use in lighting effects.
- skybox renderer - Render your scene into a sky box. Same as above, but for performance reasons.
Tools
- 3d mesh thumbnailer - A Gnome thumbnailer for 3D mesh file formats.
- font generator - The cross platform Irrlicht font generator.
- GUI Editor - The GUI editor for Irrlicht.
Irrlicht Loaders and Internals
- figlet driver - Loading figlet fonts on the console device, or wherever.
- console device - Created as a null device, became an ASCII device for software drivers
- ico-loader - Load Windows icon and cursor files in your Irrlicht app.
- loader profiler - Profile the various loaders for the Irrlicht Engine.
- ply loader - A loader for Stanford Polygon with blistering performance due to ugly hacks.
- rsrc-loader - Load resources from Windows DLL and EXE files.