Irrlicht GUI

I wrote the GUI editor that comes with the Irrlicht Engine, along with the serialization that allows it to happen, the skinning tools, plugin system, a cross platform version of the bitmap font generator, and many of the more awkward features in the basic UI widgets (like clipboard, keyboard shortcuts, tab ordering, proper cursor and highlighting support, advanced features in combo boxes and so on). Basically my time spent in Visual Basic made me quite opinionated about what a decent GUI should look like and what features it should have, and they aligned with Niko’s too so he let me go wild with that area of the project.

Here’s a video of the GUI editor, the rest you can see in most games that use Irrlicht as a graphics engine.

screenshot