Since my recent hard drive crash I’ve moved from Windows Vista to Ubuntu 64. I discovered that when trying to run my Jetpac game under Wine, it fails for the same reason as irrEdit. The crash is because the D3D calls related to shader compiling aren’t implemented in Wine’s DirectX 9 DLLs, which isn’t a very good reason to bomb out as I don’t even use any shader materials.
As you can see on the bug report, all that it needed is someone to stub out the functions and return an error and irrEdit should work in Linux; all fixed in about ten lines of code, right? Well, sort of. Wine also has some viewport issues so irrEdit doesn’t render properly, but on the up side Jetpac works flawlessly.
To see your Irrlicht D3D Windows binaries in action under Linux x64, simply download the DLL from here, copy the dll.so file to /usr/lib32/wine/