Eggit

This is my final Amos game, my best one but unfinished due to lack of plot. Eggit is platform puzzle game in the style of Dizzy, by Codemasters. Its features include a map, save/load game, custom palettes for each screen, demo mode, and loads of hidden stuff.

screenshot

(click for video)

Eggit (aka Stephen Edgar) was a friend in school, he pretended to be pissed off with being portrayed as a sarcastic egg at first but he really liked the attention, he helped playtest and came up with ideas for the game. Sadly, Eggit can’t be with us today, but he’ll be remembered forever.

The game does lack an end, its big enough to end it where it is and the toolset is there, I just ran out of ideas. If a single person gets past the fires in the underground caves and past the guard in the castle in the clouds (WITHOUT CHEATING) then I’ll write an ending.

2024 note: This offer has stood unclaimed for 25 years, so I’m retracting it!

I’m well proud of this game because I “invented” loads of stuff, like:

You can download the game here